35 ( +1 | -1 ) strange anti-caro, help meA little while ago, (okay maybe a long while) there was a thread which covered the caro with 2.f4. I used this as a basis for playing the caro, but I recently found something interesting and I don't know what to do:
1/e4 c6 2/f4 e5 (the suggested move) 3/d4!?
What is this strange move? How do I proceed? Will someone please help me? Am I hungry?
31 ( +1 | -1 ) 2... e5 is suggested? 2... d5 would seem to make more sense to me. But anyway, after 1. e4 c6 2. f4 e5 3. d4, 3... exd4:
4. Qxd4 d5 looks about equal 4. c3 d5 5. Qxd4 dxe4 6. Qxe4+ (6. Qxd8+ Kxd8 and White doesn't have enough for the pawn) Qe7 (or ...Be7) and Black has a good game. 4. Nf3 d5 should equalize, or Black can try for more with 4... Bb4+.
55 ( +1 | -1 ) 2.f4It's an annoying variations in a bunch of semi open debutes. It's just an annoying move that isn't really bad for white, but black must be prepared to play against it. I don't know about the Caro-Kann, but in the pirc (1.e4 d6 2.f4) black can play 2... e5 transposing into a not so good king's gambit or 2... c5 into a sicilian when he is a tempo behind (1.e4 c5 2.f4 d5 Alpha variation i think.) Perhaps the best thing to do is play 1.e4 d6 2.f4 f5!? with a completely different game from the pirc. Seems the Caro-kann is similar. you won't get the type of game you expect so don't even try.
33 ( +1 | -1 ) It might have been me that suggested Black's second move, 2...e5. Obviously, if 3 fxe5 Qh4+, so 3 Nf3 is sound, followed by ...exf4 4 d4 d5 5 Bxf4 and White has a slight edge. Looking back on it, 2...e5 is a sucker move, and it's not a good idea to rely on stupid play by your opponent. Better to stick with 2...d5, the consistent follow up of 1...c6.
40 ( +1 | -1 ) Some pointson 1. e4 c6 2. f4, then 2... d5 seems logical, after 2... e5, 3. Nf3 looks better than 3. d4.
Against the Pirc (with 1. e4 d6 2. f4), Black has a number of options: he can transpose to a Sicilian with 2... c5, in which case black is not a tempo down since he won't play ...d5, but White avoids the the 1. e4 c5 2. f4 d5 variation. Or Black can play 2... g6, with a modern defense, or 2... Nf6, since 3. e5 isn't particularly threatening. 2... Nf6 usually transposes to a Pirc/Pribyl type of system.
112 ( +1 | -1 ) 2...e52...e5 Looks best to lead to equality/winning chances for black. However White has many possible replys ie 3. d3; d4; Ne2 and Nf3, so it may be too much bother for such a rare move like 2.f4
Ideas : 1.e4 c6; 2.f4 e5; 3.d4 Nf6!? Looks to me the most fun line to play as black. White has created a weakness at e4 and play revolving around a black outpost on the square should dictate the flow of the opening play. 4. dxe5 or fxe5 , Nxe4.
3. d3 exf4; 4.Bxf4 Qb6 Looks fine for Black.
3. Nf3 exf4 (Where does 3...c6 belong in the King's Gambit into which we have transposed...I'm not a King's Gambit player, but if someone were there would then possibly be a huge benefit if they could steer into this line from the Caro...if c6 is a 'useless' move then I would be careful..however 4.d4 Qe7; 5. Bd3 d5; 6. e5 g5 looks like an interesting battleground.)
3.Ne2 means the f-pawn can be recaptured immediately upon capture. However I think Black still gets a good game with ...exf4; 4.Nxf4 Nf6!? then if white plays 5.e5?! then ...Ne4!, and white will have to further weaken his Kingside with g3.